


Hello everyone,
Again, the writing of this post took me longer than I expected. With this post I want to let you know where I am with CeasterTrade.
I actually have (almost) finished a very basic prototype of the game. This is important because I can test features and game play before spending to much time and energy in bad features.
The most important things you should know about this prototype are:
So, with this prototype my goal is to gather information about what is fun about the game and what is not. Just so I can make further development more targeted. Off course, I'm also dying to see my game working ^^.
I'm currently doing some small things while waiting for my father to host the prototype. I'm also spending my time more on other things, like school and designing other games.
When the prototype is going online, I'll let you know. But note it's just a prototype, and by no means an alpha phase. I'll just be testing stuff, and showing it to some people.
That's it for today, but I hope I'll be able to post more often in the future!
Greetz,
Janne
The last few days I’ve been thinking about how I would arrange the ranking system. I decided to have one ‘main ranking’ and besides that multiple other, less important, rankings. This iswhat I’ve got:
These are the ‘side rankings’. It’s the main ranking which I’m not sure about. Now I have:
I think I can’t do much wrong with this, still if anyone has a better idea, feel free to tell me ^^. The ‘side-rankings’ would be available during each rounds. The ‘main ranking’ only after each round.
I’ve made a change in my design document.
There are 2 kinds of villages.
1. ‘Resource villages’
2. ‘trading villages’
Resource villages are smaller and have a certain amount of one or more kinds of resources. And you can only build buildings to gather resources or to make goods.
Trading villages are usually bigger and you can only build shops or buildings which deliver services.
Both kinds of villages can contain governmental buildings.
You don’t have a ‘home village’ anymore. First of all you have to build a warehouse in a village to be ‘active’ in that village. Then you can buy building grounds (just like before) and build buildings etc. So every good from your buildings in that village go to your warehouse in that village, and you have to transport goods between warehouses. So you will have to build 2 warehouses at least: one in a resource village and one in a trading village. For the rest everything stays the same, expect you don’t have to buy land anymore, but build the right type of building and upgrade it so it can contain more workers. (so there will be a building: woodcutter, sawmill, … ).
When a resource town is depleted you can move your workers to other buildings and destroy the buildings which gather resources and build buildings which make goods.
The pros:
The cons: