
Thursday, June 4, 2009
Hiatus

Thursday, May 21, 2009
Saturday, May 16, 2009
Keeping you up to date: Prototype
Hello everyone,
Again, the writing of this post took me longer than I expected. With this post I want to let you know where I am with CeasterTrade.
I actually have (almost) finished a very basic prototype of the game. This is important because I can test features and game play before spending to much time and energy in bad features.
The most important things you should know about this prototype are:
- It has a crappy layout and no (good) graphics. For its final release I'm planning many graphics and a very user friendly interface, but these are problems for later. Testing the game itself is more important.
- Basic features are implemented. Like for example: buying, selling, producing, building. But some systems are simplified. There is room for improvements/expansion after the testing!
- More complex features and cool stuff aren't implemented yet. I have to make sure the basic ideas work properly.
- Security and some back end stuff (like a decent admin panel) I need to work on later on the road.
So, with this prototype my goal is to gather information about what is fun about the game and what is not. Just so I can make further development more targeted. Off course, I'm also dying to see my game working ^^.
I'm currently doing some small things while waiting for my father to host the prototype. I'm also spending my time more on other things, like school and designing other games.
When the prototype is going online, I'll let you know. But note it's just a prototype, and by no means an alpha phase. I'll just be testing stuff, and showing it to some people.
That's it for today, but I hope I'll be able to post more often in the future!
Greetz,
Janne
Saturday, May 2, 2009
Little Update: future posts
Friday, January 30, 2009
Ranking
The last few days I’ve been thinking about how I would arrange the ranking system. I decided to have one ‘main ranking’ and besides that multiple other, less important, rankings. This iswhat I’ve got:
- Most Sales: the quantity of sales you make decide your ranking
- Most Goods Produced: the quantity of goods you produce decide your ranking
- Stock Market Profit: the total profit you made by trading shares on the stock market decide your ranking
These are the ‘side rankings’. It’s the main ranking which I’m not sure about. Now I have:
- Ranking: your total value (in ‘points’). An example how this would be arranged: Cash on hand + (each level of each building you own x 3) + (each piece of empty land you own x 2) + ((every good + gold you own) x 1) + (every resource you own x 0.5)
I think I can’t do much wrong with this, still if anyone has a better idea, feel free to tell me ^^. The ‘side-rankings’ would be available during each rounds. The ‘main ranking’ only after each round.
Thursday, January 22, 2009
A little game theory based on "Maslow's hierarchy of needs"
- Physiological needs (water, food, ... )
- Safety needs (security from crime, health security, ... )
- Social needs (friendship, ... )
- Esteem (achievement, respect by others, ... )
- Self-actualization (morality, creativity, ... )
- Social needs
- Esteem
- They want to make friends
- They want a feeling of achievement (e.g. quests)
- They want respect by others (Dude, see my lvl 100 char!!!)
- ...





